基于人工智能的情感模型建立

方予, 陈增强, 袁著祉

方予, 陈增强, 袁著祉. 基于人工智能的情感模型建立[J]. 信息与控制, 2006, 35(6): 673-678.
引用本文: 方予, 陈增强, 袁著祉. 基于人工智能的情感模型建立[J]. 信息与控制, 2006, 35(6): 673-678.
FANG Yu, CHEN Zeng-qiang, YUAN Zhu-zhi. An Emotion Model Based on Artificial Intelligence[J]. INFORMATION AND CONTROL, 2006, 35(6): 673-678.
Citation: FANG Yu, CHEN Zeng-qiang, YUAN Zhu-zhi. An Emotion Model Based on Artificial Intelligence[J]. INFORMATION AND CONTROL, 2006, 35(6): 673-678.

基于人工智能的情感模型建立

基金项目: 国家自然科学基金资助项目(60374037)
详细信息
    作者简介:

    方予(1981- ),女,硕士生.研究领域为智能控制,智能预测控制,计算机控制与管理,运筹学与控制论.
    陈增强(1964- ),男,教授,博士生导师.研究领域为智能预测控制,智能自动化与网络控制,复杂系统的建模优化与控制.
    作者简介:袁著祉(1937- ),男,教授,博士生导师.研究领域为自适应控制及应用,智能控制,计算机控制与管理,运筹学与控制论.

  • 中图分类号: TP18

An Emotion Model Based on Artificial Intelligence

  • 摘要: 以OCC情感模型和心理学家Ekman的情感分类两大理论为基础,建立了一个机器人情感模型.本模型通过设计一系列通用型参数,来达到模型适用于多种环境的目的,例如虚拟游戏人物、智能玩具.此外,还引入了情感空间设计,并在情感空间中设计了一系列情感点,可以通过移动情感点或者修改情感点区域的大小,来达到改变情感模型性格特征的目的.
    Abstract: Based on OCC(Ortony,Clore,Collins) emotion model and Ekman's emotion categories,a robot(emotion) model is designed.In this model,a series of general parameters are proposed to satisfy different environments,such as,virtual game characters and intelligent toys.In addition,an emotion space design is proposed,which has a set of emotion points.Characteristics of emotion model characters can be changed by moving the emotion point or changing the area of the emotion point zone.
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出版历程
  • 收稿日期:  2005-12-14
  • 发布日期:  2006-12-19

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